What happened next can best be described as a perfect storm of failure. It only had 400 health left after that initial attack. The right tower crumbled from the immense destructive force they unleashed. My army marched forward unharmed and were quickly joined by a balloon. My opponent foolishly played a minion horde against my giant and wizard. It looked like I had an easy victory on my hands, too. I jumped into a match confident in my skills and excited to do battle. I was playing it mostly for fun, as I already unlocked the Crown Chest earlier that day, and none of the other chests were close to unlocking. last night, I took a break from a lengthy Overwatch session for a game of Clash Royale. Once I reach the Legendary Arena and 3,000 trophies, I will likely still play it, but the daily pull and drive to succeed should diminish.Īt roughly 9 p.m. As of this writing, that’s what I perceive Clash Royale’s end game to be. I return to it mostly for the enjoyment of the battles – which double as short tests of skill and wits ¬– but also for a goal I’ve created for myself: Reaching 3,000 trophies. I devote so much time to it that it’s become a part of my daily routine. I’ve played Clash Royale every day since I downloaded it in March. I stare at the screen intently, debating if I should delete Clash Royale.Įarlier that day, I sang the game’s praises, saying it is currently my third favorite game of the year, beat out only by Uncharted 4: A Thief’s End, and Overwatch. Instead, I’m a crumpled mess of a man, lying awkwardly on the floor, whispering streams of profanity at my phone. The kid and wife are fast asleep, and I feel guilty for not joining them in slumber hours ago. More elixir, and out cycle your opponent.It’s 2 a.m. I have come back from having 1 tower, under one minute to winning. Once it is double elixir this deck and game plan is nearly unbeatable. keep repeating this process until you win. Put your rage spell on the attacking push, and within 3-5 seconds that tower will be destroyed. ![]() Once he is making his way to the other side, drop cards to get you rage spell. By that time you should have enough elixir to release your royal giant. Once you enough goblin huts and furnaces, drop your prince behind your tower to begin your push. ![]() But once you have the chance to drop the collector, do it. wait till you opponent chooses a side and drop your furnace or goblin hut. This will speed up spawning time, supercharge your defense and squash you opponents push.Īt the beginning of the game your Elixir Collector. if you see a large push coming, put you rage spell on your Goblin Hut, Furnace, and tower. One unique use for the rage spell that is not talked about often is on defense. It is best to be used on offense to give a boost to your Royal Giant, Prince, Spear Goblins, and Fire Spirits. This card is what makes this deck turn from annoying for your opponent to unbeatable. Your opponents will have to choose to take on the prince or the Royal Giant. The prince has decent HP and high damage so your opponent can't ignore him. This guy will be useful a secondary tank to help take down cards that are trying to eliminate your Royal Giant and also take down your opponents tower. This will cause your opponent to scramble on defense. When you see your mob of goblins marching toward the opponent side, drop the Royal Giant right in front of them. Don't use this card until you have a significant amount of spear goblins and fire spirits moving towards the opposite side. These cards are great when you are low on elixir and need a quick cheap distraction. These are cards you drop to keep the charge on defense or offense going. if you can stock up one side with these buildings, it will turn from a defensive stance to an overwhelming offense of angry spear goblins and fire spirits. The two buildings that will provide defense against any tank, ground or air. If it gets destroyed, put it back in the first your chance you get. The deck's cost is 4, so we are going to need and elixir collector at all times. ![]() The strength of this deck is a fast rotation. This Deck is built to overwhelm, confuse and cause panic to your opponent. The RRD relies on constant spawning and a quick rotation for a great defense that becomes a powerful offense. Royal Giant / Prince / Goblin Hut / Spear Goblins / Furnace / Fire Spirits / Rage / Elixir Collector
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